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- CRIBBAGE PARTNER
-
- Welcome to Cribbage Partner! Cribbage Partner is a realistic
- representation of the popular and entertaining game of Cribbage. The
- program requires only 128K and runs on the IBM PC/PCjr/XT/AT and
- compatibles. Color and monochrome options are provided. No color/
- graphics adapter is needed, and BASIC is not required. A Microsoft-
- compatible mouse can be used if desired. Following is an explanation
- of the features and playing options of Cribbage Partner plus a summary
- of the Rules of Cribbage.
-
-
-
- CRIBBAGE PARTNER FEATURES AND PLAYING OPTIONS
-
- Cribbage Partner substitutes computer simulation for the
- cards, pegs, and board of an actual Cribbage game. Shuffling, dealing,
- and bookkeeping are done automatically, so you can concentrate on the
- strategy and (if you like) the scoring aspects of the game. The
- special features of Cribbage Partner make the game even more enjoyable
- and easier to follow.
-
-
- Cribbage Partner consists of the following files:
-
- - CP.EXE: The main menu and program driver. Start by
- typing "CP" at the DOS prompt.
-
- - CPGAME.EXE: The actual game simulation. You can begin
- a game either from the main menu or by typing "CPGAME" at the DOS
- prompt.
-
- - CP.DOC: The documentation file you are reading now.
-
- - OPTIONS: A file containing the current default playing
- options. You can delete this file anytime and a new one will be
- created with the original system defaults.
-
- - SCORES: This file will be created after the first
- complete game played, and will hold a record of all games played. You
- can delete this file anytime and a new one will be created after the
- next complete game played.
-
- The number of options available might seem a little
- overwhelming at first, but don't worry - Cribbage Partner selects
- default options for anything you don't want to bother with, and you can
- change options during the game. Nevertheless, you might want to print
- out this file to have for reference the first few times you play.
-
-
- Starting the Simulation: Type "CP" at the DOS prompt. You'll see the
- Cribbage Partner main menu. From this menu, you can select any of the
- following:
-
- - Play Cribbage Partner: The Cribbage simulation is loaded
- and play begins. (More explanation below.)
-
- - Change Playing Options: You'll be stepped through menus
- which prompt you to toggle new default playing options (input device,
- color combinations, scoring options, etc). Details in the next
- section.
-
- - Display Scoring Histories: The scores of all your complete
- games are shown, along with date/time played and winner highlighted.
-
- - Display Documentation File: The "on-line" version of this
- file.
-
- - Return to DOS.
-
-
- The first two selections above need a little further explanation:
-
-
- PLAYING CRIBBAGE PARTNER:
-
- Cribbage Partner follows the Rules of Cribbage as described
- later in this file. When it's your turn to play a card, select
- discards, score your hand, etc., you'll be prompted by a message on
- screen. Don't worry about making mistakes; Cribbage Partner will catch
- any invalid plays and have you try again. A few features of this
- simulation are worth mentioning:
-
- Scoring Messages: Whenever points are scored by either
- player, a short message appears which explains the scoring. There is
- never any doubt about where the points come from on any play.
-
- Recommendations: Whenever Cribbage Partner asks you to
- select a card to play (including discards to the crib), you may ask for
- a recommendation. Cribbage Partner will indicate the card it
- recommends by an arrow on the screen. You are then free to consider
- the computer's recommendation and play that card or play any other
- valid card as you desire.
-
- Replaying a Hand: When each hand is finished, you have the
- chance to play the same hand over and try out different playing
- strategies. When you replay a hand, all points and pegs are reset to
- their values at the beginning of the hand. The same cards are re-dealt
- to both players. Then you can play your cards differently and try to
- improve your score.
-
- Hand Recap: At the end of each hand, a breakout of points
- scored by both players is shown. This gives you a quick picture of
- your performance in pegging and scoring for that hand.
-
- Game Statistics: After each game, a full screen of
- statistics gives a detailed picture of how you stacked up against the
- computer in about 20 categories. (Only complete categories are
- counted; e.g., if the game ended before all your cards were played,
- then that hand isn't counted in your "average points" figure. Note
- also that Muggins points are totalled separately from other
- categories.) It's always interesting to see how much of your total
- score (and the computer's score) comes from pegging points vs. scoring
- hands vs. scoring Cribs, etc.
-
-
- CRIBBAGE PARTNER PLAYING OPTIONS:
-
- Many playing options are available, including screen color
- combinations, input device (mouse or keyboard), and lots of others.
- The "Change Playing Options" selection on the main menu allows you to
- customize those playing options to best fit your individual computer
- hardware and your personal taste. Your selections will be saved to an
- "OPTIONS" file and invoked as default playing options for every session
- of Cribbage Partner. You may change your choices anytime by selecting
- "Change Playing Options" again. If you ever want to reset to the
- original system defaults, just delete the OPTIONS file altogether and
- Cribbage Partner will create a new OPTIONS file with the original
- values.
-
- The first two screens that appear after selecting "Change
- Playing Options" are self-explanatory. (If you select the MONO color
- option, the second screen, which deals with color combinations, will be
- bypassed.) Concerning the player's initials and the input device, you
- should know that you'll be able to change those selections at the
- beginning of each new session of Cribbage Partner (effective for that
- session only). The monitor type and color combinations can be changed
- only from the main menu.
-
- Options appearing on the final screen need some explanation.
- You will be able to change these selections during play -at the start
- of each new game and at the end of each hand. A short discussion of
- each of these playing options follows:
-
- Demonstration: Under this option, the computer plays both
- hands and does all the scoring, with no input from you during the game.
- All cards are shown face up so you can follow the playing strategy. If
- you are new to Cribbage, or have been away for awhile - or just to see
- how Cribbage Partner works - you may want to run the Demonstration a
- few times. (No two runs are the same.)
-
- Automatic Scoring: In this option, you decide which cards to
- play during the game. However, the computer takes care of all the
- scoring (as in the Demonstration) so you can concentrate on making the
- plays.
-
- Manual Scoring: You do all of your own playing and scoring.
- Each time you play a card, Cribbage Partner will ask you for the number
- of points you scored on that play. Simply type the appropriate number
- and hit "Enter", or just hit "Enter" if no points were scored. If you
- make a scoring mistake, you will see a message with the correct
- figures. If you don't claim all the points you earned, you won't get
- credit for them. Also, you won't get credit for more points than you
- earn, regardless of what you claim. (Note: when claiming the point for
- "Go" at the end of each round, you must wait for the computer to
- actually say "Go" first.)
-
- Muggins: Everything works the same as in the Manual scoring
- option except the computer will add to its total any points you scored
- but failed to claim. (The computer will always claim everything it
- earns!) Most experienced players use Muggins all the time - it's a
- good way to "keep on your toes".
-
- Prompt/Pause: In the "Prompt" mode, Cribbage Partner will
- prompt you to press a key before continuing play after each score.
- This way, you will be sure not to miss any scoring explanations.
- Another mode is available which precludes the need for your to press a
- key after each score. In the "Pause" mode, Cribbage Partner will pause
- one second after each pegging score and two seconds after scoring each
- hand, then will automatically continue on its own. (Incidentally, you
- can "freeze" the action for as long as you like at any time by using
- your computer's "pause" button, e.g., the Ctrl-NumLock combination.)
- In either case, at the end of each hand, Cribbage Partner will always
- ask you if you want to replay the hand or continue play.
-
- Game: The total number of points required to win a game can
- be changed between 121 (traditional) and 61 (short game).
-
- Beep/Silent: At your choice, Cribbage Partner will alert you
- with a short beep when points are scored, invalid selections are made,
- and at other important times during play. If you'd rather do without
- the beeps, choose the Silent option.
-
- Hard/Easy: If you're a beginner, you may want to select the
- Easy option to scale the level of play to your experience. Under the
- Hard option, the computer examines its cards more critically before
- making its plays.
-
- Box: All the options discussed above that are currently in
- effect can be displayed in a Box or "window" on screen during play.
- You may especially want to select this option the first several times
- you play the game to remind yourself which selections you've made. If
- you'd rather play with a less "cluttered" screen, the "No Box" option
- is available.
-
- Quit: To quit a game altogether, press the F9 key. You'll
- be returned to the DOS prompt without your current game score being
- saved to file. To begin a new game, type "CP".
-
-
- Finally, you should know that Cribbage Partner "peeks" at your hand
- only to insure that no improper plays are made during the game. Rest
- assured that the computer doesn't "remember" what cards you hold when
- making its plays.
-
- Enjoy the game!
-
-
- SUMMARY OF FUNCTION KEY TOGGLES
-
- F1: Demonstration or Regular Play
-
- F2: Automatic Scoring or Manual Scoring
-
- F3: "Muggins" or No "Muggins"
-
- F4: Program will Prompt for a response from you after each
- score or will Pause for 1 - 2 seconds before continuing
- play automatically
-
- F5: Game is set at 121 points or 61 points
-
- F6: Beep after scoring or play Silently
-
- F7: Easy or Hard opposition from the computer
-
- F8: Display Box with playing options in effect or display
- No Box
-
- F9: Quit game and return to DOS
-
-
-
- RULES OF CRIBBAGE
-
- Cards: In Cribbage, a standard pack of 52 cards is used.
- The King is the highest and Ace is the lowest ranking card of each
- suit. For scoring purposes, all face cards count as 10 points, Ace
- counts as 1 point, and all other cards count as their numerical value.
- There is no rank order among the four suits.
-
-
- Cribbage Board: The Cribbage board is a unique feature of
- the game and is the means of keeping score as play progresses. The
- board used in Cribbage Partner consists of a track of 120 holes for
- each player. The computer's track is the "outside" track and yours is
- the "inside" track. (Both are labelled on the screen.) Pegs are used
- to show each player's score throughout the game.
-
-
- Pegging: At the beginning of a game, each player has two
- pegs located in the "starter holes" next to his track on the board. As
- points are scored during the first hand, they are "pegged" with one peg
- in each player's track. (Each player's other peg stays in the starter
- hole.)
-
- After all scoring for the first hand is finished, the
- first peg for each player then stays in place, and the second peg is
- used to show points scored during the second hand. Then the peg used
- during the first hand is used again during the third, and so forth
- alternately throughout the game. Note that at any time during play,
- each player's front peg will show his total score, and his rear peg
- will show his score at the end of the previous hand. The difference
- between the front and rear pegs shows the number of points scored
- during the hand in progress.
-
-
- Deal: The first game is started by each player drawing a
- card from the deck. The player who draws the lower-ranking card is the
- first dealer. After each hand is played, the deal alternates back and
- forth between players (regardless of who won the previous hand). The
- game continues until one player scores "Game" (a total of 61 or 121
- points). The first deal of a new game goes to the loser of the
- preceding game.
-
-
- Play: The dealer deals 6 cards to each player. Each player
- must discard 2 of his 6 cards into the "Crib". The Crib belongs to the
- dealer of that hand and adds to his score as will be explained later.
- Consequently, the dealer tries to discard helpful cards to the Crib
- while the non-dealer tries to discard worthless cards. (The Crib
- remains face-down until all other cards have been played and scored for
- the hand.)
-
- Next, the dealer turns up the "Starter" card from the
- deck. If this card is a Jack, the dealer scores 2 points for "His
- Heels". The Starter is not used during play, but will be used for
- scoring by both players at the end of the hand.
-
- The non-dealer leads each hand by playing a card.
- Players alternate playing cards, trying to score points as will be
- described later. The running total of cards played for each round
- (counting 10 for face cards, 1 for Ace, and the numerical value for all
- others) is important to know and is always displayed at the bottom of
- the screen in Cribbage Partner.
-
-
- "GO": The first round continues until neither player can
- play another card without exceeding a running total of 31. The first
- player who can't play without exceeding 31 enters "GO" instead of
- playing another card. His opponent then tries to continue play by
- himself, pegging any further points that he scores, until he can no
- longer play without exceeding 31. At that time, he pegs 1 point for
- "GO". (Note: If you're playing Cribbage Partner in the Manual scoring
- mode, you must wait for the computer to actually say "GO" before you
- can claim the point.) If the final running total for the round was
- exactly 31, the player of the final card pegs 2 points instead.
-
- The running total is then reset to zero and a new round
- is started. The player who entered "GO" during the first round starts
- the new round by playing a card from those still in his hand. The
- cards played during the first round are disregarded during further play
- (Cribbage Partner erases them from the screen to avoid any
- distraction.) Again, play alternates back and forth until another "GO"
- is reached or until all cards in both hands are played. Note that the
- player of the final card always scores a "GO".
-
-
- Scoring during play: As mentioned above, players score 1
- point for a "GO" or 2 points for reaching a running total of 31. Other
- ways of scoring points during play include the following:
-
- - Fifteen: Playing a card which makes a running total of
- 15 scores 2 points.
-
- - Pair: Playing the second consecutive card of the same
- rank scores 2 points.
-
- - Triple (3 pairs): Playing the third consecutive card
- of the same rank scores 6 points.
-
- - Double Pair: Playing the fourth consecutive card of
- the same rank scores 12 points.
-
- - Run: Playing the third or higher consecutive card of a
- sequence scores 1 point for each card in the sequence, regardless of
- the order in which the sequence was played, and regardless of the suits
- of the cards played. For example, a sequence of Q-10-J-K scores 4
- points. However, the series 2-3-3-4 is not a run at all and scores
- nothing.
-
- Note that in making pairs, runs, and fifteens
- during play as just described, both players' cards are counted and not
- just each player's own cards.
-
-
- "Muggins": Players may choose to play "Muggins" during the
- game. When Muggins is in effect, each player adds to his total any
- points which the other earned but failed to claim.
-
-
- Order of Scoring: After all cards of a hand are played, the
- 4 cards in each hand and the 4 cards in the Crib are scored as
- described below. The non-dealer scores first, using the 4 cards from
- his hand plus the "Starter". Then the dealer scores his 4 cards plus
- the Starter. Finally, the dealer scores the Crib, again adding the
- Starter to those 4 cards. The above order of scoring is important, and
- can effect the winner of a game; Cribbage Partner will always insure
- the correct order of scoring is followed.
-
-
- Scoring Hands: Points are scored for each hand as follows:
-
- - His Nobs: The Jack of the same suit as the Starter
- counts 1 point.
-
- - Fifteen: Every combination of cards with a total value
- of 15 scores 2 points.
-
- - Pair, triple, and double pair: Every combination of
- two cards of the same rank scores 2 points.
-
- - Run: Three or more consecutive cards in a sequence
- scores 1 point for each card in the run. Suits are immaterial.
-
- - Flush: Four cards of the same suit in the dealer's
- hand or non-dealer's hand, not counting the Starter, score 4 points.
- If the 4 cards in the dealer's hand, non-dealer's hand, or the Crib are
- the same suit as the Starter, then 5 points are scored. (Four cards of
- the same suit in the Crib which are not the same suit as the Starter
- score no points at all.)
-
- Note that the same card(s) may be used as part of
- several scoring combinations in the same hand. For example, a Jack may
- be "His Nobs", one of a pair, one of a run, and one of a combination
- totalling 15 all in one hand. All valid scoring combinations are
- counted. (Muggins applies when scoring hands, too.)
-
-
- End of Game: After all scoring is finished, the cards are
- collected and another hand is dealt by the new dealer. Play continues
- until "Game" is reached. At that time, all scoring ends, even if
- players have cards which haven't been scored yet. If "Game" is 121
- points and the loser scored less than 91 points, the winner is credited
- with 2 games. If the loser scored less than 61 points, the winner
- earns 4 games.
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- ----------------end-of-author's-documentation---------------
-
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